Milo Beyound Adventure

ROLE

  • Level Design
  • Game Design
  • Programming
  • Concept Art
  • Team Coordination
  • Art Direction Support

SOFTWARE

  • Unreal Engine
  • Blender
  • Autodesk Maya
  • Autodesk 3ds Max
  • Adobe Substance 3D Painter
  • Adobe Photoshop
  • Procreate

CONCEPT

Milo: Beyond Adventure is a platformer game that follows a character stranded in a foreign world, where they must help corrupted inhabitants and restore balance.

The experience unfolds across three levels, combining exploration, progression and boss encounters. The project focuses on creating an engaging gameplay flow through level design, guiding player with clear direction while introducing challenges and narrative elements.

It explores how environment, mechanics and storytelling can come together to build a cohesive and immersive game experience.

SELECTED WORKS