Underground - Metro Station
ROLE
- Environment Design
- Level Design
- 3D Modeling
- Texturing
SOFTWARE
- Unreal Engine
- Autodesk 3ds Max
- Adobe Substance 3D Painter
- Procreate
CONCEPT
An Underground Station is a prototype level that explores the creation of immersive game environments through spatial composition and atmosphere.
The project focuses on designing a subway-inspired setting intended for future integration into a shooter map. From initial sketches to final implementation in Unreal Engine, the process combines modeling, texturing and layout design to build a cohesive and playable space.
It investigates how environment design, materiality and structure can contribute to game feel and player immersion.