Underground - Metro Station

ROLE

  • Environment Design
  • Level Design
  • 3D Modeling
  • Texturing

SOFTWARE

  • Unreal Engine
  • Autodesk 3ds Max
  • Adobe Substance 3D Painter
  • Procreate

CONCEPT

An Underground Station is a prototype level that explores the creation of immersive game environments through spatial composition and atmosphere.

The project focuses on designing a subway-inspired setting intended for future integration into a shooter map. From initial sketches to final implementation in Unreal Engine, the process combines modeling, texturing and layout design to build a cohesive and playable space.

It investigates how environment design, materiality and structure can contribute to game feel and player immersion.

SELECTED WORKS